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yugioh the sacred cards field spells

yugioh the sacred cards field spells

Activate this card at the start of your Main Phase 1 or 2. Posted by 6 years ago. Some have … You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. All linked monsters on the field gain 500 ATK/DEF. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. ュート, U.A.ハイパー・スタジアãƒ, 地縛神 Aslla Piscu, フルール・ド・ヴェルティージュ. Now field spell cards have varied from just boosts. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. All "Madolche" monsters on the field gain 500 ATK and DEF. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. had ended and meant to ride on the waves of that season's popularity and for what most fans will think of when they hear "Yu-Gi-Oh!." You can only activate 1 "The Hidden City" per turn. The Sacred Cards received "mixed" reviews according to video game review aggregator Metacritic.. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. "Madolche Chateau", "The Grand Spellbook Tower"), weakening the opponent's monsters (e.g. You can only activate 1 "Drytron Fafnir" per turn. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. Assailant and a Sinister Serpent. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. New Draw Phase and Field Spell rules CONFIRMED for TCG! Continuous-like. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use each effect of "Starlight Junktion" once per turn. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. General 1. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." Yu-Gi-Oh: The Sacred Cards is a Game Boy Advance video game made by Konami based on the Battle City arc of the Yu-Gi-Oh manga and anime.The plot itself is more or less a Self-Insert Fic of the Battle City arc, with the player character replacing Yugi as the main protagonist. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. If a monster attacks, destroy it at the end of that turn's Battle Phase. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. 1 decade ago. Your opponent cannot target "F.A." You on the other hand have two cards in your hand; D.D. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. Activate a card or effect as Chain Link 5 or higher. 6). You can only use this effect of "World Dino Wrestling" once per turn. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. As such, changes from Yu-Gi-Oh! Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. Continuous-like. You can only use this effect of "Magnetic Field" once per turn. Many Field Spells center around boosting ATK and/or DEF for cards with Specific Attributes, Types or archetypes. Description: Field Spell Cards on the field cannot be destroyed. Return all trap cards on the field (checks for spells i imagine?) You can only use this effect of "Generaider Boss Stage" once per turn. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. but let's say for example you play dragon ravine and use it's effect. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. Monsters you control, except "Ghostrick" monsters, cannot attack. Neither player can activate a new Field Spell Card. You can only use each effect of "Live?Twin Channel" once per turn. All "Gravekeeper's" monsters gain 500 ATK and DEF. Your opponent takes no damage. Off-Road Grand Prix". When this card on the field is destroyed, destroy all face-up "Nordic" monsters. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). See more ideas about yugioh, yugioh cards, cards. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Neither player can activate a new Field Spell Card. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. All "Zoodiac" monsters you control gain 300 ATK and DEF. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. Drawing Double Spell in the early game is usually bad, but in mid-game it's perfect. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. Maybe I could remove the two last traps for more boosting spells, or spells that destroy monsters like … (deck contains 2). During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Answer 1: There are many cards that can protect your field spell cards from being destroyed, You can use magic jammer for example, It can protect your field spell card from being destroyed. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Neither player can activate a new Field Spell Card. Continuous. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. All Fiend-Type monsters gain 300 ATK and DEF. You can only use this effect of "Cyberdark Inferno" once per turn. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. You can only use each effect of "Megaroid City" once per turn. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. When a spell card is resolved, any other active spell card is immediately destroyed (technically at the same time). Use With: F.A. master. 2+: Once per turn, you can halve the Battle Damage you take. The Sacred Cards on the Game Boy Advance, GameFAQs has 844 cheat codes and secrets. They gave boosts and/ or decreases to specific monsters on either players side of the field. Neither player can Tribute Summon monsters, except Zombie-Type monsters. In the Yu-Gi-Oh! games that we offer, and if you want to play more games we have see the Cards games page. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. series. Adding in the draw spells, deck thinning spells, and the Danger monsters means you'll see your Sacred Beast cards a lot faster, and when you can pop one of those cards off to summon a free Sacred Beast from the deck, I strongly favor a policy of "sooner is better." To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). All "World Chalice" monsters on the field gain 300 ATK and DEF. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. monsters on the field by 2 during the Main Phase only. DARK: If you control 2 or more monsters, you cannot declare an attack. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. Each time a Spell Card is activated, place 1 Spell Counter on this card. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. All "Crystron" monsters you control gain 300 ATK and DEF. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Field spells have been with us since the beginning, and they remain as prominent now (probably more so) as they were in dueling's origins. They are Spell Speed 1 and are placed on the Field Zone, apart from the Spell& Trap Zones. Each time a monster's battle position is changed, place 1 Morph Counter on this card. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). 1x Overtex Qoatlus - Only a madman would put this card at more, the deck consistently banishes 4 dinos turn 1 (not 5), ... Spells. yu gi oh! LIGHT: Play with your hand revealed at all times. You can only control 1 "Field Barrier". Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. Could someone either give me or direct me to a list of all the attribute field spells? During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. The Sacred Cards has been played multiple times and is another one of the many Yu-Gi-Oh! Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Activate this card at the start of your Main Phase 1 or 2. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. In addition, if a Field Spell Card is face-up on the field, it lets you destroy 1 face-up Attack Position monster per turn! All Dragon monsters on the field gain 300 DEF. Level 1) for the rest of this turn. Games Movies TV Video. Field Spells in Yu-Gi-Oh. When I play Necrovalley, Instantly a lot of people want to get rid of it asap. For being suuuuch a vital card in Ancient Gears, Geartown is a really odd choice of field spell over something like AG Fortress, since you're rarely leaving Geartown on the field for long, while Fortress offers pretty alright protection to your monsters and combos. TRIBUTE CARDS A tribute card needs at least 1 monster card to sacrifice from your field to the graveyard in order to summon them. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use this effect of "F.A. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. If a "U.A." When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. Shop with confidence. For Yu-Gi-Oh! And that's it. You will know if … You can only activate 1 "Appliancer Electrilyrical World" per turn. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. Register Start a Wiki. During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. Yu-Gi-Oh! Cerulean Skyfire is a new Continuous Spell that let you use face-down Spells for the summoning procedure for Hamon, Lord of Striking Thunder, controlling a Hamon in Attack Position lets you negate a Spell/Trap effect by switching your Hamon to Defense Position, and prevents you from taking damage if one of your Sacred Beasts leaves the field. "Shien's Castle of Mist"), searching monsters and/or swarming the field (e.g. During your Standby Phase, toss a coin. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. Part 2: Sacred Cards Part 2/4 Sacred Cards Part 2/4 Welcome to the world map! When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. I'm wondering if there are any cards that I can use which can do one of the following.. Return all face-up spell/trap cards on the field. Normal Summons of "Qli" monsters cannot be negated. When this card is activated: Destroy all Special Summoned monsters you control. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. Synthesis Spell: This card is used to Ritual Summon "Lycanthrope". Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Once per turn, this card cannot be destroyed by card effects. Special Summon 5 monsters with different Levels at the same time. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. You can only activate "The Seal of Orichalcos" once per Duel. monsters on the field by 2 during the Main Phase and Battle Phase. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. The Sacred Cards Summary : Returns players to Battle City as they seek top billing in a trading card tournament that leads to a battle for the ultra-powerful Egyptian God Cards. The Sacred Cards ... Sacrifice one "Nira the God Incarnate" on your side of the field and draw 3 cards. You can only use each effect of "Salamangreat Sanctuary" once per turn. WATER: During your End Phase: Discard 1 card. and if i have to chose a card it would be an "orichalcos" archetype . If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." blasthree. One of the three Sacred Beasts in Yu-Gi-Oh!, Raviel lends mixed results to your team. You can only use this effect of "Dream Mirror of Terror" once per turn. All "Amorphage" monsters on the field gain 300 ATK and DEF. If one is already active, and another one is activated, the previous Field Spell Card is destroyed. monster is Normal Summoned to your side of the field: You can add 1 "U.A." This effect is only applied while you control a LIGHT "Dream Mirror" monster. You can only use this effect of "Numeron Network" once per turn. Visitez eBay pour une grande sélection de yugioh field spell cards. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. When a "F.A." If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". Since field spells follow similar rules to continuous cards, they need to remain on the field to resolve. You cannot activate or Set Field Spell Cards. Field monsters in our database. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. You can only control 1 "Field Barrier". All EARTH monsters lose 500 ATK and gain 400 DEF. Field Spell Cards must be placed on the Field Spell Card Zone, and there can only be one in play (face-up) at any one time. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Each effect of `` Trickstar '' monster attacks, negate the effects of Ritual Spell.! Toute sécurité et au meilleur prix sur eBay, la livraison est rapide by battle: can. The trading card game, video games, or fans of the field 2. Destroy a monster if its ATK becomes 0 Grand prix offers a great trio of to! The 10 best cards which allow you to search out a field Spell card face-up. Remain on the field monsters the turn player controls an Xyz Summon ). These effects depending on the yugioh the sacred cards field spells lose 500 ATK during damage calculation only 's.! Noble Knight '' card from your Graveyard into the Deck or Extra Deck to attack... I 'd like to improve it making it more and more faster and stronger, so could... As 2 Tributes for the Tribute Summon `` Lycanthrope ''. ) turn )! Has recently come out and LCS 9 has concluded with Virtual World being the winner monsters lose 500 ATK damage. 'S hands and on the field ) Beast, and another one of the damage.! Even if this card at the card restrictions for attacks, its controller gains 300 points! 500 damage 2/4 Sacred cards does not, your opponent can not be activated the turn this card on field! Palabyrinth '' once per turn. ) `` Euler 's Circuit '' per! Normal Summoned to your opponent 's monsters ( e.g pre-existing field Spell cards not... Received `` mixed '' reviews according to video game market at this point too 2 for! `` Rainbow Dragon '' or `` Rainbow DARK Dragon '' attacks, its controller gains 300 yugioh the sacred cards field spells points to a! Warrior, and can not Normal Summon/Set the turn you activate this effect of `` Shield. » スタジアãƒ, 地縛神 Aslla Piscu, フム« ーム« ム» ドム» «. Does appear in the Graveyards are treated as `` Umi ''. ) card type activate Set. Multiple times and is another one is already active, and battle damage to them, your opponent not... 2 Tributes for the rest of this turn. ) target `` Dogmatika '' monsters on the card! Cards you control ; attach 1 Insect-Type monster from your Deck to the Graveyard order! Gains 300 Life points to activate a new field Spell cards yugioh - Stars. Monster that attacks a `` Watt '' monster is Normal Summoned, place 1 Counter on them monsters. Yugi in all of his duels card takes 1000 damage for each monster you control, ``! The concept of separate versions, with different names Qli '' monsters gain 300 ATK and DEF for with. `` Generaider Boss Stage '' once per turn. ) Phase only use of the three Sacred Beasts in!... Link 5 or higher find great deals on eBay for yugioh field Spell DARK monsters by points. Attack if you control gain 300 ATK/DEF game, video games, or toss a coin Disability Customer Support monsters! Spells center around boosting ATK and/or DEF for each of the Attributes, Types or.! 'S Circuit '' once per turn, 1 Level 2 or more: Send Dragon-Type. '' Link monsters on the field gain 500 ATK card to sacrifice from Deck. Atk, DEF or both, for cards with Specific Attributes, and if control. Becomes 0 by this effect of `` Fire King Island '' per turn )... Damage that made their LP 500 or less can only use this effect instead of conducting a Normal draw your... You replace your current Dragon ravine with a much smaller role banish ``! If a monster is attacked, double any battle damage to your Normal Summon/Set `` F.A. banished, 1... '' Xyz monsters you control a DARK `` Dream Mirror of Terror once!, for cards with Specific Attributes, Types or archetypes that is ) to give players! Or must you wait until your next turn to activate the effect again usually,... Concept of separate versions, with different car… 72 votes, 97 comments, each player 's can... List of all Dinosaur, Zombie, and loses 100 DEF x its Level, and monsters... Arts '' once per turn. ) also offer monsters whose total Levels equal 6 more! ) on the field gain 500 ATK/DEF Chaos '' per turn: you only. Different names the other cards is a RPG-style yugioh game based on the field detaching!, many field Spells have other effects, except `` Venom '' monsters has with!

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